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 Theseus12's characters

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Theseus12
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Age : 24
Location : In a Sea made from my Tears, Sorow and Pain, from which I draw my strength.

PostSubject: Theseus12's characters   Tue Jul 29, 2014 1:57 pm

Name: Luke 'Camlost' Enriss

Age: 16

Gender: Male

Eyes: Dark Blue

Hair: long, honey blonde hair that goes down to his shoulders, and is both slightly curly and mildly
frizzy.

Height: 5 foot 4 inches

Body Type: While it is obvious that Luke isn't that weak, to those who look, he is quite thin as well, and also rather lithe, giving him a flexible body that would allow him to evade many attacks.

Skin Color: lightly tanned

God Parent: Eirene

Mortal Parent: James Castellan was his birth Parent, but he was put up for adoption, and was adopted by Calix Enriss and Luthien Anorien.

Country of Origin: He was born in New Zealand, but was raised in America

Pets: Luke doesn't have a pet, per se, but as a child of Eirene, he can call for doves ((See powers))

Talents: Superb flexibility and agility makes Luke an excellent gymnast. A talented and eloquent speaker, he makes an excellent diplomat and negotiator.

Weapon**: Luke has an oak staff that is about 8 feet long that shrinks down to the size of a toothpick. enchanted to be unbreakable. In addition to this, he has two celestial bronze hidden blades ((See Assassin's Creed games)) that he keeps concealed underneath baggy jacket sleeves

Personality: Peace is more than Luke's mother's sphere of influence. It is who he is at the center of his being. He is a young child with aspirations to bring peace and diplomacy to the world, and end the world's conflict. Hating violence, he will go out of his way to try and talk things out.

Flaws: Luke has a tendency to strive for peace to the point that he would allow someone to hit him if it helped them feel better. Too reluctant to fight, even when life is in danger. Overly trusting. Easily deceived. Hates to kill even monsters. Apologizes too much, and has a guilt complex where he believes he is always causing pain to others. Will placate for peace.

Powers(must relate to god parent; optional):

Luke can call for doves. While anyone can make birdcalls, Luke does this by using an innate ability to summon the birds that are the symbols of peace. only doves in a five mile radius in any direction are called, including straight up. The birds do not do anything to assist with combat. Best used for added touches for like, a wedding or something. Apart from calling them to the location, he cannot command the doves, and upon their arrival, will resume doing whatever they wish. he can do this 3 times a day, but honestly, the instances where he would need to use this ability are so far and few between, one hardly even needs notice the cost.

He naturally exudes a calming influence around him (no cost) that can gives the receptive mind a serene feeling coming from his direction. This usually is so subtle that it isn't even noticeable. However, he can amp up the ability. His natural exuding of peace is at one percent, and gives people the occasional feeling that things are okay. at 10 %, he gives a slightly more potent feeling that is more calming, best for animals. At 30%, calming of animals is virtually assured, and some people in mild grief or anger can be assuaged. 50% can deal with people in higher levels of grief. 70% is so potent, that is truly calming to the mind (With player permission, duh.). at full 100%,Luke is fully concentrating, and can do nothing else save focus on the task at hand. Could calm the dead (could be allowed to unsummon undead), and can stop stampedes in small groups of the more docile animals, and can convince many people to even drop their weapons. effective range is 3 yards away, then it dilutes as the range goes further. strength is doubled when affected person is in hugging range of Luke. Can use 9 times at 10%, 8 at 20, 7 at 30, etc to one time at 100% power

Life Before Camp*: Before camp was rather peaceful. His dad Calix was a traveling diplomat, which is where Luke got most of his skills in eloquency. After getting beat up by some kids, his mother Luthien enrolled him in some Self Defense classes, where he learned ways to defend himself where words failed. He was trained in mainly unarmed combat, but also received training with staff weapons. When his birthday came, so did a satyr, and his weapons, their abilities, and his heritage was explained to him, and he was flown over to New York to go to Camp. Luke hasn't faced many monsters in his life, but that may be because he never lived in one place long enough to attract attention.

RP Example*: Luke was running. They were after him. He didn't know what he said. Maybe these kids were just looking for a fight. He didn't really feel particularly like indulging them. Running, he was thankful he had been practicing his cardio. Hitting a dead end, he cursed the fact that he hadn't figured out the area yet. He turned around, facing them. Three boys, all bigger than him.Well, he supposed he was going to have to fight them sometime. "I told you. I don't have any money." he said as they advanced. One picked up a half rotted board. Yup. Had to defend himself. Darn.

Any notes about your characters: I will make a detailed form for this later, but right now I wanted to get the basics of the character out. Also his middle name "Camlost" means "Empty Hand" because of his main fighting style. Also, on the unsummon undead, the way Necromancy works is old bones being possessed by violent spirits. Luke calms these spirits, and they leave naturally, having found peace. No longer possessed, the undead become re-dead.

Note: James Castellan has no relation to Luke Castellan, son of Hermes
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Theseus12
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PostSubject: Theseus Fowl, son of Zeus    Tue Jul 29, 2014 2:00 pm

Name: Theseus "Theodore" Fowl
Age: 19
Gender: Male
Species: Demigod
Godly Parent(s): Zeus
Mortal Parent(s):Elizabeth Taylor
Hair Color: Raven black, longish
Eye Color: hazel and blue mixture
Skin Tone: light tan
Height:6 foot 1 inch and a half
Weight: 163
Build: tall, lean, lightly muscled
Noteworthy Physical Features:  Has a pair of protruding teeth on the upper jaw, giving a feral appearance whenever teeth are bared. Tattoo of a serpentine dragon wrapping around entire length of right arm, tail beginning at shoulder to the open jaw on his palm.
Alternate Appearance Form: (Optional)
Personality: Theodore is a versatile person, able to handle most situations as they are thrown at him, unlike enemies who have his hammer thrown at them. He is sturdy and adaptabile, making him a staunch ally on the battlefield. However, like his father, Zeus, Theodore suffers from a bit of a superiority complex, believing himself more capable of many things than most others. Brash, and eager for battle, Theodore often will ignore the most perceptible risks, and will take offense at the least of slights, challenging the offendor to combat. In spite of this, however, he has a sensitive side, and genuinely cares about others in spite of his own brashness, failing to recognize his own pride is the biggest danger of all his allies. In addition  to this, he tends to get carried away even in training sessions, making him a dangerous one to train with. However, he usually directs it towards his opponents, making his allies (somewhat) safe from feeling wrath at his hammer.
Weapon of choice: Gurthkir, a warhammer with a one foot long handle (with a leather strap) and a hammerhead about the size of a football, except it's made of Celestial Bronze, like most demigod weapons, and is more squarish (about 42 pounds weight when put on the scale). It returns when thrown, or when called, and can give Theodore momentum based flight.  Wielded in right hand. Unbreakable. Handle is solid oak, wrapped in leather and wire for a solid grip that even the sweatiest hand cannot lose hold. Also enchanted that Theodore can wield it as though it weighed about 2.5 pounds, in spite of it's heavier weight. Anyone else can wield it, but they will have to deal with the full weight, ensuring only Theodore and most gods can handle it proficiently.
Powers and abilities: Theodore has most of his father's powers, but to a much lesser extent. Momentum based flight granted by Gurthkir only goes up to 25 miles an hour, and he can only go 5 miles high into the sky. He cannot survive the vaccuum of space. He can summon lightning bolts that range anywhere from 10 to 10 thousand volts, and if charged long enough, can give a wopping 100,000 volt shot, lovingly called Heaven's Wrath, which is comparable with Zeus's own lightning attacks. Takes a few minutes to charge it up though. He can summon, with time, a massive (F3) tornado that he uses to selectively lift objects up to 500 pounds (can only lift one thousand pounds total at any one time in this way though), giving him a wind based form of telekinesis, as he may use these lifted objects as projectiles. In addition to all this, Theodore is a skilled fighter, a warrior that could box Rocky to a standstill if given a chance. He has mastered many fighting styles: Kung Fu, Saxon, MMA, Viking, Greek, Roman and has actually made use of pilates and gymnastics so as to help him fight from his core. Something that surprises people most of all is that he can wield Gurthkir as any hammer he can think of, even to use it for crafts, and is able to make tiny taps on tiny nails for a tiny birdhouse, thus proving his finesse with the weapon.
History:  When Theodore was born, in spite of the clear skies, a great thunderclap split the skies, only mildly surprising to the mother, who knew exactly who the child's father was. As the boy grew, he got in trouble in school many times for fighting the school's bullies, who were much larger than he. The bullies were punished too, but he was usually encouraged to tell the principal instead, something he never really did, and became quite skilled in unarmed combat, learning all sorts of dirty tricks, by the time he managed to get to the 12th grade and graduate. He had also, since the age of thirteen, started attending Camp Half-Blood, where at 15 he was Aknowledged by his father, the mighty Zeus, and given his hammer, which Theodore has spent the remainder of his life attempting to master it. Even so, he has never been given a quest, a fact that irks him greatly, as his brashness has proven to the elders that he would not be suited for such a thing. Theodore is well known for causing multiple injuries to multiple people in a single training session, and for managing this multiple times. However, Theodore IS one of the most senior campers in Camp Half-Blood, both through combat and years, which has done nothing to temper his already swollen pride.
RP Example: Theodore was at his last day at the Mortal School, as he had come to think of it. He noticed the group of thugs that tormented the younger kids hanging around. What were they doing here? They graduated four years ago. Then one of the highschool kids rushed past him to them, and gave them some money, at which he was given a small packet with an unidentified white powder that the child of Thunder highly doubted was tea sweetener. It explained how this boy ended up so sickly looking. These punks were selling drugs. His palm itched for his hammer. Oh, how he longed to smite these pitiful beings with the wrath of his father. But no, this had to be taken care of properly. He approached the group himself. "So," he said quietly, his anger forcing him into an older form of english. "Thou hast graduated to newer evils than before, have ye?" "Shut up, King Arthur," one guy said. Obviously intoxicated. He didn't remember the wrath that Theodore had inflicted upon him.  The other four, however, did, and each took an unconscious step backward. They were afraid of him. Good. That would make this easier. He looked with the rest of his hate upon the leader, who stared at him blankly. "Gentleman," Theodore began, "I thank each of thee, for the training you have given me all these years. Ye made good sport!" he shouted the last one, charging at the big one who dared sell at his school! The big one pulled a knife. Before, he was always unarmed. This may explain the newfound cockiness. Theodore disarmed him quickly, and threw the blade, where it stuck, quivering, into the pavement. "HAVE AT THEE!" he shouted, and pummeled the guy. When the dust cleared, slower than the battle itself had, the boy was slung unconcious over the demigod's shoulders. "You!" he growled at the rest of them. "Come with me." They didn't hesitate. They followed them to the principal's office, where Theodore dumped the unconscious boy on the guy's desk. He glared at the group. "Turn them over and confess, and you will see thyself receiving my mercies." At this, he stalked out as the punks dragged various drugs out of their pockets, deciding they would rather face the police than deal with this guy one final time.
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PostSubject: Re: Theseus12's characters   Tue Jul 29, 2014 2:12 pm

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PostSubject: Lita, Child of Snow   Tue Jul 29, 2014 2:41 pm

Name: Lita Gabrielle Douglass, usually just called Lita

Gender: Female

Mortal Parent: Lita was raised by her grandmother Zeta from her father's side. Her dad isn't around to raise her due to, at the age of Lita being five, a monster attacked, and her dad died defending her. Her grandmother Zeta is cruel and uncaring of Lita, blaming her for the death of Lita's dad, Jonah.

God Parent: Khione, goddess of snow

Date of Birth: 6/14/95 (18)

Place of Birth: Hell, Michigan

Hometown: Hell, Michigan (seriously, there's a city in Michigan called Hell)

Last Residence: The last place Lita resided in before Camp Half-Blood was the house of her grandmother Zeta in Bixby, Oklahoma. However, even though she's lived there for years, she still regards Hell to be her hometown, as she often got the feeling she wasn't wanted there.

Race: Lita is white.

Ethnicity: American

Accent: Northern would be the technical term, but in the Upper Peninsula, the accent of the people who live there call their accent “dat yooper accent”, talking with a very northern accent, replacing the with de (pronounced with a flick of the tongue, like the d sound from “Dumb”), they with dey (pronounced “day”) that with dat (like bat), and yeah with yah (pronounced yaw)

Skin Tone: Like most people from the North, Lita's skin is very pale, as it absolutely refuses to tan.

Eye Color: Lita's eyes are icy blue in color, letting her bore holes in you with her eyes.

Hair Color: Ash blonde

Hair Length: Lita has flat hair, that falls to about her shoulders, with bangs that cover her forehead.

Height: Lita is approximately five feet and ten inches in height.

Weight: Lita weighs in at 153 pounds.

Body Type: In a word, Lita has an athletic body. Long and lean, her form is lithe and graceful. Her body has curves to them, but nothing really worth bragging about. Her arms and legs are muscular in a lean, compact way.

Appearance: Lita is long and lean, tough and mean. Her eyes are cold enough that some whom look upon her feel chills running down their spines. Her skin is pale, but not extremely so. As she is a gymnast, her limbs are not heavily muscled, nor are they weak. Her eyes are covered in black eyeshadow that contrasts highly with her pale skin. The nails of her fingers are painted black, and her arms are tattooed. On her right forearm, she has a tattoo of a long, blue snake breaking through a snowflake, and around her left arm, a tattoo of barbed wire, with icicles hanging from it. She usually wears white tee shirts and faded blue jeans, as well as a pair of slip on shoes, also pale blue.

Weapon: Lita has possession of a Halberd named Frost that is about the same height as she is. It can turn into a small ring on her right hand, made of silver, with a falling snowflake pattern etched along the band, both on the inside and out. (note: these are all the things the halberd can do magically, is turn into a ring. All effects described later in the Powers section are Lita using her powers.) The blade, of course, is celestial bronze.

Armor: Lita doesn't really wear armor, preferring to where her regular clothes, as armor has a tendency to restrict her mobility. However, she does have leather armor that covers her chest, but not her belly, and is sleeveless.

Pet(s): None.

Talents/Skills: Lita is a good runner, and has a good ear for music. She also can play bass guitar rather well, and has a unique, spidery writing style that seems almost elven.

Flaws: Lita's got a facial scar from a knife fight that goes across her left cheek, narrowly missing her left eye, and goes on to the top of her upper lip. Also, she has issues trusting people due to her abusive childhood. Also due to her childhood, she has issues with confidence, and trusting in her own abilities. In addition to all this, she has a fiery temper that has a short fuse, and is prone to violently react to people.

Strengths: Lita has a good ear for music, and is naturally flexible due to her gymnastics training. Has impressive strengths of concentration through intense meditation. While slow to trust, she has a fierce loyalty towards those that she does trust. Decent shot at thrown daggers, though it could use work.

Weaknesses: Cold demeanor prevents her from making friends. As time goes on, she will slowly come out of her shell, but it is difficult for her to trust someone completely. Harsh to enemies (or people she doesn't trust for whatever reason) Overly critical of others, as well as herself. Low self esteem. Weaker in hotter weather. She also blames herself for the death of her father, as she doesn't know it was a monster attack.

Likes: Ice cream, for one, is a way to cool her off. Then again, Lita is fond of any cold and/or frozen treat. She also enjoys playing bass guitar, practicing with her Halberd, Frost, and practicing her powers.

Dislikes: Lita has little tolerance of idiocy on anyone's part, including her own. Dislikes her low self esteem. Also has an intense hatred of rap.

Fears: Failure. Failure terrifies her. She's afraid of not being able to do what she has to do to survive or help her friends, if any. Scared of opening up, and someone stabbing her in the back when she opens up.

Personality: Lita is a cold individual to those whom first meet her, and even can seem uncaring to their problems. This isn't really their fault, it's just because she has a difficult time trusting them. As time goes on, however, she will slowly start to open up her shell, allowing only those whom she truly trusts into her heart. Even then, she still has a small sliver of ice in her heart, and finds it nearly impossible to trust someone entirely.

Underneath her icy exterior, pun totally intended, Lita actually can be as warm as a young kitten. This is a side to Lita that just isn't seen by anyone in general, and they need to work in order to get to this side of her. She is more open around those she truly trusts, more willing to discuss what made her so cold, apart from her mother ((PUNS!)), and more emotionally clear. That is, she'll actually express emotion when she opens up.

Powers:

As might be expected, Lita's powers are affected by the weather. The hotter it gets, the less she's able to do. Thus, what she's able to do will be listed in ranges of degrees Fahrenheit. Note that abilities get stronger slightly as the temperature goes down. I am aware of the whole “make it like a story” thing, but to be honest, I thought that this would make the powers more clear for the approvers.

100 degrees: none. Lita is in fact incredibly weak, and isn't as good at defending herself.
90 degrees: reflexes are slower than normal. No powers.
80 degrees: normal reflexes. No powers. Body is cold to touch.
75 degrees: Lita exhales a pale frost. Can create up to 2 (two) slim, 6 inch long, weak ice daggers to throw.
70 degrees: stronger daggers. Snowflakes trail from Halberd when swung.
60 degrees: can create up to 4 daggers. Ground at feet is frosted if she stands there for sixty seconds
50 degrees: Dagger count at 8. ground takes 20 seconds to frost. Can create ice spikes along halberd blade edge (about half an inch in length)
45 degrees: Dagger count 10, frost is left on ground in foot prints unless running. Ice spikes on Halberd are three fourths of an inch.
40 degrees: Frost on ground even when running. Eyes have slight white glow when powers are used. Dagger count 14. Halberd spikes are an inch long.
Freezing (32 degrees):in addition to the above listed powers at 40 degrees, she can also give a small burst of frost crystals from her hands she uses to try and disorient enemies. Eye glow is slightly brighter
Social Status: Loner, Gymnast

Summer or Year Rounder: Year rounder

Years at Camp: new arrival, therefore, she hasn't been at camp for very long.

Life Before CHB: Lita's life was rough before she came to camp. When she was three years old, her father, Alexander, was killed by a monster that came to kill her. The monster was destroyed, but her father was badly wounded, and would not survive longer than a month. Using the time he had, Alexander set up a trust fund for Lita, and sent her to Oklahoma to live with his mother, Zeta. The child was brought to Zeta, who knew nothing of Lita's parentage. After Alexander's death, Zeta became cold, and rather uncaring towards Lita, as she blamed her granddaughter for the death of her son. Lita suffered years of mild abuse. Nothing severe like getting sat on an activated stove burner when she was a child, or cigarette burns on her body, or anything you would hear about on the news. It was more the subtle, can't-take-it-to-the-police-abuse-because-it's-not-”technically”-abuse; Zeta put down Lita a lot, called her worthless. She claimed Lita would never amount to anything, and emotionally manipulated Lita to where even she believes that she is responsible for her dad's death, and her mother leaving him. And so years passed, and Lita began to develop an emotional shell around her, merely to protect herself from her grandmother's emotional attacks. When she was 16, against the disapproval and negativity from her grandmother, she joined the gymnastics team, and started to train her body. At the age of 17, her grandmother insisted for Lita not to go with the Gymnastics team to compete, and if she went, Lita wouldn't have a home to go to. Lita's response was the first time she dared to backtalk Zeta in years. She looked her in the eyes, and said simply, “I already have no home to go to,” before she turned, and joined the gymnastics team. When she returned to Zeta's house, what little things she had been allowed to own was in a small, 24 inch by 24 inch box (mostly a couple extra sets of clothing, one extra set of clothes, and one book: The Odyssey). Taking the box, she left to see her gymnastics teacher, who, as it turned out, was a satyr. He gave her advice, her ring, Frost, which he explained was a gift for her from her mothr, and a bus ticket to Camp Half-Blood. When she got off the bus in New York, Lita was determined to make a new start.

Role-playing Example: Lita frowned as she sat in the bus, and looked up from her copy of the Odyssey. This bus was quiet... almost too quiet for her liking. She rubbed the ring on her finger, feeling the rough engravings on the band. Frost, the satyr said it was called... Interesting. She never knew her mother... yet the old goat claimed it was from her mother. Lita wondered what that meant... She didn't recall any ice queens in mythology... As she sat there, the demigod wondered what the chill in the air was. she normally didn't feel those... Then the bus stopped. "What the..." she muttered to herself. The driver cursed, and lumbered off the bus. As he worked on the engine, the girl got anxious.... anxious of what? She had already had difficulty staying put even when the bus was moving... As the girl got up, she heard a rustling behind her. looking, a pair of guys in trench coats, and broad brimmed hats, were standing in unison... that couldn't be good. She moved quickly to the door, aware of the grunting noises the guys made as they shoved other passengers aside. Lita jumped out. Lovely. She was only in St. Louis. She started to run... and run... until she was in an alleyway. She cursed, and turned, and there they were. "Child of snow," one said. "I always liked my meals chilly." He started to grow, becoming bigger, more muscular, till he became a Laistrygonian. His buddy had changed into one as well. Lita twisted her ring, and prayed to her mother, whoever she was, that her ring would turn into a weapon... and it did. whether or not this was because of the prayer, she didn't know, but right now, she held a wicked polearm in her hands. With a yell, Lita charged her enemies.
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PostSubject: Re: Theseus12's characters   Tue Jul 29, 2014 2:47 pm

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PostSubject: Re: Theseus12's characters   Tue Jul 29, 2014 2:50 pm

Hey look our first Big-Three
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